The Division Is Coming to the Tabletop as a Deeply Strategic Tabletop Role-Playing Game
The intense universe from Tom Clancy’s The Division is being adapted into a dice-based role-playing experience. A partnership was established to develop a tabletop RPG set within the series' post-pandemic landscape. The project was revealed, with a funding drive scheduled to begin in April of 2026.
"This endeavor aims to deliver the franchise’s distinctive tension, tactical intensity, and iconic world-building to the tabletop, offering fans a fresh avenue to experience The Division through deep narrative and mission-based gameplay," reads an announcement.
Launch products are set to feature a starter set, essential manuals, a Game Master screen, miniatures, and various premium versions.
Delving Into The Division's Dystopian World
In this setting, a deadly virus called Green Poison was released in NYC, plunging the nation into turmoil. As the pandemic escalates, civil order breaks down and violent factions rise, transforming the urban landscape into a battlefield. To restore order, the government {activate|deploy] The Division, a secret cell of sleeper agents. This is where the agents enter the story.
Work on the game has been in progress for approximately several years, and it is reportedly finished. The upcoming Kickstarter campaign will serve as a pre-launch sales platform to access a broader market, particularly in North America. Production will start immediately following the campaign, with deliveries expected for the latter part of 2026.
An Innovative Tactical System: The GRIS System
An early look at the game's rules reveals it employs d10s exclusively through its proprietary GRIS system, promoting a streamlined and tactical approach. Agents leverage skills or traits to roll a handful of dice, typically between one and five d10s.
- Rather than adding results together, participants choose a single “result die” from the group.
- This die is then measured against a target difficulty.
- Rolling a natural 10 triggers special effects, such as extra damage or boosted support.
Combat Emphasize Tactical Placement and Awareness
Battles stress placement and environmental awareness, reflecting the source material. Elements like taking cover, elevation, or line of sight directly influence success chances. This system is designed to reward coordination and clever tactics instead of raw numbers.
A Thematic Health System
The way health is managed adds a interesting thematic twist. Operatives have a wound threshold; sustaining too much damage weakens their capabilities by lowering the number of d10s.
- At critical condition, an operative collapses, but they’re not knocked out.
- They can still crawl and perform restricted acts, simulating the "downed" state common to video game shooters.
- Any agent knocked down must roll on a trauma table, potentially gaining persistent effects like shock or mobility-impairing wounds.
An Introductory Adventure
A publicly available Quickstart Guide is promised in the near future. It contains a ready-to-play starting adventure called Ashes of Murray Hill. In this scenario, the group spearhead the hunt for a missing medical team and work to stop an attack by the notorious Rikers faction, who have seized control of that NYC neighborhood. Further information and the complete product lineup will be unveiled closer to the Kickstarter start date.